NOCLIP is a solo passion project I made in Godot. It's a single-player Backrooms escape game for Android.
Every level is an empty place that shouldn't exist: buzzing yellow offices, flooded Poolrooms, a hotel, a mall, a cinema, and stranger spaces the further in you go. While the lights still work you explore, find the floating key and work out your way back to the exit. Taking the key is where it goes wrong. The power cuts, your flashlight comes on, something starts hunting you, and the route you just learned turns into a run in the dark.
There are 100 themed levels in a fixed order. The layouts inside each theme are generated, so they're not 100 hand-built maps, and the last level has an ending. A lot of them are multi-floor, with stairs, ramps, pits and galleries, so I added tags, fading footprints and a floor-by-floor radar and map to help you find your way back. Most of the tension comes from sound, failing lights, figures in the distance and a camcorder look. You can change the monster speed, stamina regeneration and the camcorder filter, and the touch controls have a left-handed layout.
It plays offline, has no ads and doesn't need an account. The first three levels are open straight away, and you can unlock every level just by playing. There's an optional one-time purchase if you'd rather unlock everything at once.
I'd really like honest feedback, especially on whether the chase feels fair and whether the map tools help or get in the way.
(The screenshots are staged single moments captured in the Android emulator, not a continuous playthrough. Some older Play Store images still show an exit button; the current version uses a key. I used an AI helper to tidy up this text.)
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